The natives were of no concern to me. As they were not real.
My only goal was to win the game. At first I wondered if there was a trick – a secret
to beating the game. I thought through strategies. I thought Mr. Lindsey likes
video games. In video games if you choose the nice options like not harvesting ‘Little
Sisters’ for the maximum amount of eve in Bioshock 2 and instead having them
thank you and crawl away giving you less eve therefore less chances of
upgrading your skills, good things happen. Like your daughter doesn’t kill you
in cold blood. Or if you don’t steal random things or kill many people in Fall
Out 3 you get good Karma which helps in numerous ways even if you have to run
from scavengers instead of giving them what they deserve. But then I realized
this was not a video game. These were cards. Mr. Lindsay made this up over Christmas.
There is no way that much time spent near relatives in close inescapable
quarters would lead anyone to create a game that encourages a true and honest
path. So that’s when my team and I got to work. We pressed the natives from the
get go. We realized there was no way for us to get resources without using
force. We took our chances with the Native Relations pile and we used our ammo unsparingly.
We fell into a lulling routine. Quickly gaining and losing our resources and tainting
our native relations pile with clubs. We were power hungry. We wanted those diamond
cards. Much like Romeo portrayed by Leonardo Dicaprio in the death scene of the
1996 version of Romeo and Juliet we had nothing left to lose.
Except our ammo. And when we were out of ammo; we had our precious
diamonds taken from us. One by one our beautiful resources pile was diminished.
It was painful. Each Diamond card removed from the deck to satisfy angry
natives or recover from rainy weather was unwillingly given up. Shaky hands
replaced the resources back in the hands of the now livid natives. And almost
at the end of our second to last round was when I had my realization.
| this was my face after the realization |
IT WAS ALL CHANCE. Dang it. There was no strategy. Even if
you had the worst strategy in the world if your weather was great and your
natives were happy (even if you had been mean to them) you would win. THE ONLY
THING YOU NEEDED TO WIN THE GAME WAS GOOD LUCK. (Or a cheater’s shuffle who
knows – I mean I’m not pointing fingers at any other teams but…)
I realize I got a bit caught up in the game. I wanted to win. I wanted resources.
I thought a while. Would I really act like this if put in a real life situation similar to it? And the answer was no. I could never threaten another person for no reason. Just like I could never actually skin and kill an animal like I was forced to do in Far Cry 3 to survive. Or if I was faced with zombies like I was in Left 4 Dead? I would be alone in a bathtub crying while the AI fought the zombies eventually leaving me alone as they were killed off one by one. And then I would die - because I would probably startle a witch.
I thought a while. Would I really act like this if put in a real life situation similar to it? And the answer was no. I could never threaten another person for no reason. Just like I could never actually skin and kill an animal like I was forced to do in Far Cry 3 to survive. Or if I was faced with zombies like I was in Left 4 Dead? I would be alone in a bathtub crying while the AI fought the zombies eventually leaving me alone as they were killed off one by one. And then I would die - because I would probably startle a witch.
| this is how cool we looked |
No comments:
Post a Comment